V0.3b


Quick update to V0.3B

There is an issue with V0.3 which you may not notice straight away, but I am currently in the process of updating these on the Itch.io website and F95Zone where I post also. You will be able to get the V0.3b on those links within the hour of this post.
The issue was game time, was still limited to 10 days even though I had set other parameters within the game to 21. The 'end game' message would activate still after 10 days had passed. This has now been fixed.

School update
Removed an entire middle floor, should make it less tedious in getting around the school. Added some daytime NPCs to the school and the odd few in the home district as a little test. (More will be added in a release of V1.0 when we finally get there).

Added a Library 1 mission
This will not be shown in the Map locations app (more about that below), this can be picked up in the Office district at night, the library is found on the ground floor of the school.

School accessibility during the day
The school is now only accessible when Bryn is in her school uniform, the intention of only having school missions in school uniform during the day. 'Meaning school is in session' I could however make the school only open on days 1-5 (mon-Fri), closed day 6 and 7, and repeat etc. But I'm swaying with over thinking on that with other things I could be doing with the game.

Smaller fixes
Trash can to escape the school grounds at night.
Train 2 now teleports the player in the correct location before starting the event.
Map locations for main districts, and the school now appear on the top left for a few seconds.

Moving forwards to V0.4
More daytime NPCs, just casual random ones walking around.

Mission locations overhaul 
Going to make it easier to find missions, for example all of the School branch missions will be collected in the same place e.g outside of the school. With each mission only being able to unlock after the one before it is completed, for example only after you have completed School 1, School 2 will then be unlockable at night in the same place. And then School 3 after School 2 has been completed.

Map app interface
The map app was a good little starter to help you find your locations, but I'll work on something else to make that a bit better. Hopefully with the Mission locations overhaul this might make the locations more memorable, but I'll still include some kind of location finder map and in-progress tracker of some sort. I have an idea so far.

Recollections room
I've generally put this one off, as I don't like how they always end up looking. A room full of sprites in lined up order. But, I'll make one, I see these in other games like this where the player is teleported to a room where they can see old scenes/graphics/or even mission hints. Potentially incorporate this with the Map app interface where the users can access locations/hints and graphics.

Save progress
I will try my best to make sure that the game is not a fresh start/reset every release, but for now as I am working on the foundations and setting up the base game. This may have to be the case. I will try to make it where you can continue your save files when new missions and other content will be added. The only thing that may stop this is either a new intro/tutorial being added which may be the case before V1.0, and also different multiple endings. Off the top of my head, those are the only two that I think will be save-game breaking.


Thank you for your interest in Patreon and Itch, its been fantastic to know there's been an interest in this style of game. I honestly didn't expect to get any followers/supports at all, especially this early in development.

-B

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